To reproduce natural lighting, forget the multiplication of artificial lights and their complex harmonization -- using a heliodon saves you time and gives you a realistic result. This feature, simulating sunlight and the luminosity of the sky, automatically calculates the dispersion of radiation and their colorful rebounds, based on a date, an hour, and a latitude. An amazing natural lighting immediately illuminates your scene. To add another touch of realism, Artlantis offers a "physical sky" with the sun, moon, stars, and a variety of clouds. With this new version, you can even see the rays of light in post-processing.
Artlantis is also very realistic when it comes to the distribution and dispersion of artificial lights. Including nine types of light projection (close to IES), Artlantis offers a wide variety of lighting scenes. In the 2D view or directly in your 3D preview, you simply set, manipulate, and duplicate your lights through new handling points. Artlantis 5 lets you add rays of lights to all artificial light sources.
Neon Shaders allow you to simulate a range of physical phenomena resulting from the emission of light from surfaces, like bounce, reflections, diffusion through a surface, etc.
The HDR image provides a spherical background as well as an overall illumination with shadows and full, 360° reflections. The 3D lit environment generated around your scenes ensures a robust background for all camera views combined with the entire range of real light intensity. This also makes HDR images valuable for scenes that contain reflective surfaces. With the special lighting channel included in HDR images, the illumination and shadow casting will result in amazingly realistic renderings.