To find the right balance between clarity and completeness, the catalog is organized into categories using icons, and subcategories using names. This structure allows you to easily find any elements in the library, and also to add your own media in an organized fashion, either in existing categories, or in the "User category". The catalog window can also be displayed in full size on a second monitor, making it even easier to use.
3D objects also benefit from the ease of use associated with ’drag & drop’. Artlantis gives you the freedom to place your objects wherever you want, with guidance as necessary. In other words, using a simple shortcut, objects will automatically snap to the closest geometry. In the interest of saving time, the attachment point reacts according to the characteristics of the object: a lamp, for example, will always be vertical; a bracket lamp will be perpendicular to a wall -- you no longer need to worry about it! Objects can be saved in Artlantis and can even contain light sources that are reproduced when they are integrated into a scene.
Artlantis 6 makes using shaders fast and easy. Instantly dress a material with all the attributes of a given shader (tint, color, opacity, specular reflection, shininess, blur effect, normal mapping, pattern scale and orientation) with a simple ‘drag & drop’ from the catalog to the desired surface in the scene.
Now you can use your own images as materials. Import your own images with a simple ‘drag & drop’ from the catalog. Then, clone them horizontally and/or vertically to cover the surface you have selected.
Developed in partnership with AXYZ Design, 3D characters are static in Artlantis Render and animated in Artlantis Studio. Like any other 3D object in Artlantis, the 3D people are placed using a simple ‘drag & drop’. The size, clothing color, and behavior can all be changed according to your needs.
Developed in partnership with VB Visual and Bionatics, one of the industry's leading developers, Artlantis's 3D plants and vegetation can be used as simple objects, with a simple ‘drag & drop’ into the desired place. In addition, these 3D plants and vegetation have an excellent feature of pre-defined behavior, such as foliage tint and density, for example, to match the season defined by the Artlantis heliodons.
Drag & drop special images, known as Billboards, from the catalog into the 3D scene. Isolated and always facing the camera, a billboard allows you to enhance your scenes with true 2D images. These billboards can be traffic “warning signs”, “manhole covers”, or even characters’ clothing (the color of the clothing can be changed).
Our team of developers have created objects and shaders to fit your every need. Artlantis 5 offers an In-App Store, offering more than 5,000 shaders, objects, and billboards for sale. To access and enrich your scenes, just create an account, purchase credits and download new media. They are automatically downloaded into the catalog under the right categories and sub-categories. All you have to do is use them! Browse the store to see the media that are available free of charge as well !