Twinmotion

Twinmotion Features

Twinmotion is extremely easy to learn.

 

You manipulate your model directly in 3D, as in a game. Choose how to move, the speed and mode:  walking, driving, flying or a step-by-step immersive “walkthrough.”

 

The interface with chronological tabs continuously guides you. The logic behind Twinmotion allows you to progress step-by-step in the construction of the scene. From the perspective to orthographic views, you can observe your project from any angle. For even more precision, access the Object manager and its advanced features to customize your workspace.

Import

 

With this first tab, Twinmotion imports many model types directly (FBX, DWG, DAE, SKP, C4D, LI3). You can also merge multiple Twinmotion projects or other formats in a single scene. Imported files can be updated at any time, while keeping your modifications and materials. To improve your projects, you can import images (DDS, PNG, PSD, JPG, TGA) and videos (MP4, AVI, OGV, WMV, FLV, MOV, DIVX, MPG, MPEG).

Environment

 

The environment of your project is completely customizable through an intuitive slider system. The sky, the type of clouds, fog, particles (rain, snow), wind and its impact on vegetation — each choice is visible in real time in the preview window. You can also easily “flood”  a surface to create and manage an ocean color, reflections, and size and type of waves. The sun works on the same principle by adjusting the date, geographic coordinates and orientation that you assign to the site, or according to your power settings, the brightness, shadows and lens deviations.

Libraries

 

Material

 

Twinmotion offers a wide choice of materials that can adapt to the time of day or night. Adjust their UV scale, opacity, and their halo effects, illumination or brightness. The “bump mapping” allows you to apply relief effects for added realism.

 

Light

To illuminate a scene, a wide range of customizable light sources, classic (spot, level, multi-directional) and IES with the ability to import your own IES files.

 

Objects

More than 500 objects organized by category are available to dress your models.

Landscape

 

 

Choose your landscape and terrain (desert, mountains) and trim the surface with functions to push / pull the ground in different sizes and shapes. The “Painting” tool allows you to paint textures of rocks, sand or earth to enhance your landscapes.

Vegetation

 

Use the “Brush” tool to create a forest on a defined area, choosing and adjusting tree species, their sizes and densities. All vegetation is animated — 3D trees and blades of grass react to the wind and adapt to the seasons. Various rocks and 3D models of green walls are also available.

Crowds & Traffic

 

Define the path of your characters and vehicles with just a few clicks. On the Bezier curve you draw, you can choose different types of animated characters (professional, casual, mixed …) and their accessories, or adjust the number of traffic lanes, their density and the speed of the cars. The various vehicle models are also customizable (high beam, passengers, color).

Visual Effects

 

Set your camera settings by choosing a focal, vignetting and possibly lens deviations. Change the color of your scene with 29 types of colors. You can also transform your scene by using a filter-like “white model,” “Black & White” or “Sketch,” etc.

Camera, Clip and Export

 

 

In order to choose the scene of your image, or frames that make up your animation, use the intuitive camera editor. Display the project construction phases, customize your clip through the environment, visual effects or lens parameters, ratios and resolutions.Export your content in an optimal resolution in record time. Video outputs are in MP4 and WMV (H.264) in stereo 3D video ; images are in PNG format.

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